

Slayers - one of the most unique Dwarven units.Regular Longbeards are still better because of their bonuses against large and cavalry units. Longbeards (great weapons) - just like the above example, those units sacrifice their anti-large capabilities, as well as their shields to be able to deal more damage and be better at breaking through enemy armor.Additionally, they have the Old Grumbles ability, that increases discipline of nearby allied units similarly to how a Lord does it (unfortunately, this bonus does not stack with the one provided by the Lord). They have better armor, deal more damage and are even more effective at combating enemy large and cavalry units. Longbeards - this is basically the upgraded version of the Dwarf Warriors.However, regular Dwarf Warriors are better because of their anti-large capabilities.

They sacrifice their ability to fight with large and cavalry units, as well as their shields in order to deal greater normal and armor-piercing damage.

Those charges can deal a lot of damage to large groups of enemies. They have exactly the same stats as a "regular" Miners unit, but they gain the ability to throw explosive charges at a short distance. Miners (blasting charges) - a variant of the unit described above.Additionally, they have two abilities - Vanguard Deployment, allowing you to deploy them outside of the standard deploy area, as well as the ability to deal additional damage to enemy walls and gates. In late game they become quite ineffective against more advance units, but they are still effective against enemies that lack armor-piercing damage. Miners - the most basic melee infantry unit available to the Dwarves.Dwarves have access to the following melee infantry units:
